the problem with that is the sensitivity would be broken and the post processing would be broken. i had to fake the rim glow on my portals with a texture that takes a while to get just right, because webgl broke it
Haha, ah Bit offtopic Here with unity advices, but you can use Time.fixedDeltaTime Here. It’s basically the according var to the Logic you want to put into your FixedUpdate
Hi guys, thanks for checking my game out. As I'm using HDRP, it doesn't support WebGL builds. I'll re-build the game for x86 machines and re-upload it.