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thats one of the reasons its hard to calibrate cause Time.deltaTime is different for everyone

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Haha, ah Bit offtopic Here with unity advices, but you can use Time.fixedDeltaTime Here. It’s basically the according var to the Logic you want to put into your FixedUpdate

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Hi guys, thanks for checking my game out. As I'm using HDRP, it doesn't support WebGL builds. I'll re-build the game for x86 machines and re-upload it.