Hello.
Evidently I missed something in version 0.1.1.0. What it may have been, I may know eventually.
I like your inclusion on this page of the GIFs demonstrating stealth tips, and a new mobility option; and I like that you present them in the same show-don't-tell manner that the game itself revolves around.
You have my thanks also for your speech block about games being an interactive experience, the trade-off that too much speech inflicts on a given entertainment presentation, and your goal of continuing to show more than tell with Black Resin.
With this you have substantially put my fears this might one day turn into a talkie, to rest. Thank you.
--
All that emerged in passion after I started typing. Now for the reason I came back to type to begin with.
I'm playing 0.1.11 at the moment. I like your new control option for allowing us/the protagonist to climb onto and hang from a ledge, directly from crawling along a ceiling thereunto.
That being said, it seems a tad confusing and inconsistent. I cannot definitively tell if/when I/she is going to grab that edge until afterward.
I have a new request/suggestion. This would be to include a very slight sprite variation for ceiling-crawling, to be used by the program if/when the protagonist is in such a state as that she would grab a ledge and hang from it if we were to crawl to it.
An example might be of the protagonist simply squishing upward a little bit more, or perhaps with her tendrils adhering more upward compared to their relative freedom in the normal/default ceiling-crawling sprite.
Admittedly this would make it more plausible for us filthy casuals to know if we're going to climb/cling to that ledge; it would also help us who are still learning the controls practice and teach ourselves which combination of sideways and up, in which sequence and/or at what time, will render that cling a possibility.