Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hello.

Evidently I missed something in version 0.1.1.0. What it may have been, I may know eventually.

I like your inclusion on this page of the GIFs demonstrating stealth tips, and a new mobility option; and I like that you present them in the same show-don't-tell manner that the game itself revolves around.

You have my thanks also for your speech block about games being an interactive experience, the trade-off that too much speech inflicts on a given entertainment presentation, and your goal of continuing to show more than tell with Black Resin.

With this you have substantially put my fears this might one day turn into a talkie, to rest. Thank you.

--

All that emerged in passion after I started typing. Now for the reason I came back to type to begin with.

I'm playing 0.1.11 at the moment. I like your new control option for allowing us/the protagonist to climb onto and hang from a ledge, directly from crawling along a ceiling thereunto.


That being said, it seems a tad confusing and inconsistent. I cannot definitively tell if/when I/she is going to grab that edge until afterward.

I have a new request/suggestion. This would be to include a very slight sprite variation for ceiling-crawling, to be used by the program if/when the protagonist is in such a state as that she would grab a ledge and hang from it if we were to crawl to it.

An example might be of the protagonist simply squishing upward a little bit more, or perhaps with her tendrils adhering more upward compared to their relative freedom in the normal/default ceiling-crawling sprite.

Admittedly this would make it more plausible for us filthy casuals to know if we're going to climb/cling to that ledge; it would also help us who are still learning the controls practice and teach ourselves which combination of sideways and up, in which sequence and/or at what time, will render that cling a possibility.

(+1)

Edges are a very hard topic. There is a bug there too. We will try to do something about it.

We wanted to see if people will like classic controls like in old prince of persia games. We have learned and understood a lot since the publication. All I can say is that we plan to change a lot in the controls. But this is already in the matter of full version.

Thanks for your thoughts. :)