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Interestingly enough before I settled on my theme, one of the ideas I had was to do a block puzzle in which you removed blocks from the play space. Thankfully I went in a totally different direction as your take on the idea was much better than mine haha! I couldn't think of any kind of interesting or unique mechanic when I was toying with the idea but your implementation is fantastic.

I love the idea that clearing the play space is the core objective, but in doing so each move becomes more difficult so you have to weight up a lot of factors each time. The music, sounds and art style all complemented it beautifully and it was very replayable. One of the best entries I've seen for the jam on all fronts. Great work :)

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Haha, happy to hear I was able to make a fun game for you to experience while you worked on another fun idea :) . Thanks a lot.

Yep :D that was the part of the core concept, glad you felt that weigh on your decisions. 1 of its layers of less is more, is definitely how the less left on the board, your next decision feels like it has even more impact, and the risk/reward/timings of what to lose and what you can afford to lose when builds. Happy to hear the games aesthetics game together to help just strengthen that experience for you :) .
:D thanks so much. And thanks again for trying the game.

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Was a pleasure!

Forgot to share my high score (or low score? :p) after a handful of games haha:


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^^!

Oh :D that's a super impressive score! Under 40% is like, showoff territory lol. Getting under a hundred is frame it on your wall moment haha so you were just short of that, nice :) . So happy to see you enjoying it enough to get down to that score.

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Haha thank you very much!