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I don't know... each time I launch the game in here at the beginning the speed kinda freezes... It's weird in the original build that doesn't happen.... either way I'm going to make a build with GAME MAKER STUDIO to learn some more.

I'm reworking the graphics and in the main screen I will put the option retro.

Oh, that lag spike. That happens on my side too!

If you made the game in Unity3D, it can happen when you use a lot of "GetComponent()"s or "Find()"s in the same frame. Happened to me before. :P

Probably is that, I use a pool objects to spawn most of the objects within the game. I think there are too much objects going to check my code :D