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Sky Saviors

Aliens are here! Destroy humans to save planet Earth! · By qinapses

Some feedback

A topic by BlueJackalope created Aug 14, 2017 Views: 339 Replies: 5
Viewing posts 1 to 4

Hello! Played your game, had some fun!

There are some issues though, that I would like to discuss.

The orange buildings as a hazard aren't that obvious. They destroyed my ship like four times before I noticed that I was getting killed by the building, not because I missed a human.

Also, I'm a laptop player myself, and using the mouse in general can be a problem. An alternative control scheme with keyboard keys would be awesome.

Developer

Hi there! First of all thank you for providing me your thoughts about what you think. It's very important for me and the only way I can improve the game and myself has a game developer.

For the buildings I thought about that  and I notice it. I must give them some sort of perspective to getting it out from the background  and play with the layers to find some solution.

Sorry about the keyboard thing! I use the space key for the pause menu and dumb enough to forget keys to replace the mouse clicks....

During the week I will work on that!

Thank you!

Developer

Hi there jakes! Mhmmm there is a score system in place you must shoot the people...but it's that that I didn't mention it anywhere.

By a scoring system you mean an high score? Or something else? Later when I will build it for Android I intend to implement the Google Play API that way the player will have challenges and all kind of cool stuff. 

If you have a suggestion just tell me!

I will definitely take a look at your game and leave some feedback. 

Thank you for your intervention! 

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Developer (1 edit)

Thank's! I think it's the last time I'm using UNITY since I want to specialize myself in 2D pixel art games. I buy the Humble pack with GAME MAKER STUDIO the 1.4 version and I'm thinking to give it a try. If I like it probably I will upgrade to the 2.0. Everyone says it's one of the best engines for 2D games. I will definitely give a try at Phaser but the right know I want to learn an engine with lot's of resources to learn it and the community around GMS is a big one. I'm also a fan of open source but sometimes the lack of material keeps me with commercial one.

(Big LINUX user here but had to migrate to windows.....)  

By the way I've seen it now!Thank you so much for supporting me! This means a lot for me!I will follow you and always give you some feedback and support!

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Developer

This seem's great! Never heard of it!Once I finish the sky saviors project I will give it a shot it's exactly what I want to do in game development! Thank's! probably will need your help XD! If you need something too just ask me! I don't have much experience but once I encounter a problem I stick to it until the problem is gone!

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Developer

Ok I will check that! So I suppose you are going to use tile engine and add physics capabilities. I read a book about it but that was too much for me that's why I stick to engines already well developed.

Check this out the image at the bottom section 6...

https://github.com/miloyip/game-programmer

It's updated with frequency. 

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