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Hi there jakes! Mhmmm there is a score system in place you must shoot the people...but it's that that I didn't mention it anywhere.

By a scoring system you mean an high score? Or something else? Later when I will build it for Android I intend to implement the Google Play API that way the player will have challenges and all kind of cool stuff. 

If you have a suggestion just tell me!

I will definitely take a look at your game and leave some feedback. 

Thank you for your intervention! 

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Thank's! I think it's the last time I'm using UNITY since I want to specialize myself in 2D pixel art games. I buy the Humble pack with GAME MAKER STUDIO the 1.4 version and I'm thinking to give it a try. If I like it probably I will upgrade to the 2.0. Everyone says it's one of the best engines for 2D games. I will definitely give a try at Phaser but the right know I want to learn an engine with lot's of resources to learn it and the community around GMS is a big one. I'm also a fan of open source but sometimes the lack of material keeps me with commercial one.

(Big LINUX user here but had to migrate to windows.....)  

By the way I've seen it now!Thank you so much for supporting me! This means a lot for me!I will follow you and always give you some feedback and support!

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This seem's great! Never heard of it!Once I finish the sky saviors project I will give it a shot it's exactly what I want to do in game development! Thank's! probably will need your help XD! If you need something too just ask me! I don't have much experience but once I encounter a problem I stick to it until the problem is gone!

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Ok I will check that! So I suppose you are going to use tile engine and add physics capabilities. I read a book about it but that was too much for me that's why I stick to engines already well developed.

Check this out the image at the bottom section 6...

https://github.com/miloyip/game-programmer

It's updated with frequency. 

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