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One thing that stood out was the music, gave me a funny feeling the first time I heard it. Certainly has an appeal to it and although it's a bit repetitive, it grew on me and have come to like it! ๐Ÿ˜„

As for the gameplay, it was smooth and can definitely be played with a continuous flow (perfect for speedruns!) Though I hit a roadblock where I couldn't understand the third dash-mechanic, was it to propel you forward on white-blue gradient platforms?

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Thanks for the feedback I made the game with speedrunning in mind as for the tutorial it is saying that if you dash on the ground you get momentum and also the tutorial is trying to say you can clip on the corner of a platform to also get momentum I had no clue how to show that and it caused confusion for many  people.

I see, perhaps if you layout the platform in a way where the player can accidentally do the mechanic. Or a visual (optional animated) indicator on the platform just might help. I'm sure you'll figure something out! ๐Ÿ˜‰

But now that I'm remembering it, I think I did accidentally do the momentum jump, probably just had a hard time redoing it. ๐Ÿ˜