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This is a beautiful, inspiring game. I adore the spirit guides and powers. Very well done! Have you playtested them for balance? The cover art is amazing too. It gives a wonderful sense of atmosphere.

Jim@JimDavies.org

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Hey Jim, thank you so much for the kind words! The cover image is what started this all, it is so fantastic. Beeple is great.

I did not Playtest for balance because I think balance in RPGs is overrated and can never be achieved anyway as there are too many human factors involved. I tried to keep them somewhat level though, but its all so very situational and depending on the group or GM. Especially with a light game like this.

I appreciate that, especially with respect to power balance. But there's also fun balance. I've played (and made) games where characters have powers, skills, or traits that don't get used or referenced much or for whatever reason aren't as much fun as others.

I think what you have actually does look pretty balanced, but, say, The Oak only allows your specialty to come into play when you die, which might never happen. 

Indeed, but with that power they can take risks nobody else can.  They can risk death on purpose.  And I think that's powerful. Since it's also get replaced with a different power once used they don't loose out on anything long term.

Good point! :)