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itchjimmyd

4
Posts
A member registered Jun 07, 2020

Recent community posts

No health tracks, right? We just do it narratively?

Good point! :)

I appreciate that, especially with respect to power balance. But there's also fun balance. I've played (and made) games where characters have powers, skills, or traits that don't get used or referenced much or for whatever reason aren't as much fun as others.

I think what you have actually does look pretty balanced, but, say, The Oak only allows your specialty to come into play when you die, which might never happen. 

This is a beautiful, inspiring game. I adore the spirit guides and powers. Very well done! Have you playtested them for balance? The cover art is amazing too. It gives a wonderful sense of atmosphere.

Jim@JimDavies.org