No health tracks, right? We just do it narratively?
itchjimmyd
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A member registered Jun 07, 2020
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I appreciate that, especially with respect to power balance. But there's also fun balance. I've played (and made) games where characters have powers, skills, or traits that don't get used or referenced much or for whatever reason aren't as much fun as others.
I think what you have actually does look pretty balanced, but, say, The Oak only allows your specialty to come into play when you die, which might never happen.