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Thanks for the extensive feedback, especially on the game feel. I get the impression we have a somewhat similar approach to game making, where the gameplay has to stem from an idea / narrative rather than the other way around. I focused way too much on that for my last jam and my game was pretty frustrating to play lol so for this one having a good game flow and feel instead of a potentially interesting idea was a priority (especially considering the base loop, clicking and looking at stuff, isn't especially riveting). Glad to see it paid off :)

It's also cool you brought up the UI because I never had any remarks about it, but I can see how personalizing it has a lot of potential added value.

Do you have anything I can use to reach out to you? Itch doesn't have private messages and I don't think I've seen you on the BTP Discord