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An intriguing concept that can be exported into many moods and genres by switching up the color pallet. The one-time buttons were a bit annoying, especially as it takes multiple times to even understand one part of a puzzle. Good game!

Thank you for your feedback! Yeah the whole buttons being gone was kinda more because making puzzles is definitely not my speciality so I figured to make it at least somewhat challenging is to make every move count, but then i feel like we should have included either a checkpoint on longer levels, make the levels shorter so it isn't a pain to reset, or add more colors to give different button variety . Definitely something that needs to be worked on but we will get it and hopefully make great and interactive puzzles!