An intriguing concept that can be exported into many moods and genres by switching up the color pallet. The one-time buttons were a bit annoying, especially as it takes multiple times to even understand one part of a puzzle. Good game!
Viewing post in Patrick's Black and White World jam comments
Thank you for your feedback! Yeah the whole buttons being gone was kinda more because making puzzles is definitely not my speciality so I figured to make it at least somewhat challenging is to make every move count, but then i feel like we should have included either a checkpoint on longer levels, make the levels shorter so it isn't a pain to reset, or add more colors to give different button variety . Definitely something that needs to be worked on but we will get it and hopefully make great and interactive puzzles!