Under "Features," you call this a "kinetic novel." My understanding is that this term is for visual novels with no branching paths or interactive elements, which I don't believe applies to this game. You probably don't want to give people the wrong idea.
You might want to add "Interactive Fiction" as a genre for this game. All visual novels inherently fall under that category I think, but you probably want this game to show up for people searching by the "interactive fiction" genre specifically.
The text speed setting doesn't seem to work. It's painfully slow and can't be made faster. Also, the settings controls are not very responsive. The game as a whole seems to be rather laggy.
I did encounter issues with the journal. I didn't see any changes to it after the final update notification for it appeared, and I tried flipping through it to see if the update was on a previous page, but the lag was really bad. And once I tried using the First and Last buttons, then any of the navigation buttons made the page stick to the mouse in its turning animation, without being able to release it. Things got more messed up from there.
It's common convention for text history to be triggered by scrolling up. I would suggest implementing this for your game for ease of use.