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Very solid entry.

Seems simple, but really requires a lot of thought to get the amount of bounces.

I missed a bit being punished for not using all the bounces, as it's much more fun to find all of them. Maybe score system would work well out there. Making perfect rounds where you use all your bounces would give more points etc, as I didn't really feel like it changed much while I was just using 1 bounce per lvl.

Art style is simplistic, but very good. I liked how you used postprocessing. Maybe it would be good to add some juice to it (

). Like screen shakes or some little particles on ball collision. It might add a lot of depth to the game.


Anyway, I had a lot of fun playing it, so thanks a lot :)

(+1)

Yeah, although a punishment was technically in place it had much less of an impact than I had anticipated. Maybe I will add a score system indeed, as to not rule out finding alternate paths, but this needs some thought. Same goes with being able to (de)activate walls after the ball was shot. People seemed to like that, too, even though it was not an intended feature. Again, needs more thought. I am likely to give it one more update adding more levels, improving the sounds and music (admittedly they were made within 15 minutes..., they were not great to put it softly), and visual effects like bouncing on a wall or reaching the finish. 

Anyhow, great feedback and thank you for playing!