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(1 edit)

Alright so!

1- I'll have the extra looted stone appear on the side

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2- It's really tricky to work out the rotation of the base, floors and ceiling due to the way I coded it (about a year ago)

What i'll try first is make all of the base, floor and ceiling be placed in one direction regardless of the rotation, i'll have to re-texture some of the meshes but  I guess it has to be done. Because in my opinion if you were able to rotate everything, i'll have to save and load that information and at the end the player wont notice any differences and I don't think you'll really care what direction the floor is as long as its all aligned right?

Most are tiled anyways. However if you do care about choosing a specific direction (it does matter) let me know i'll do that instead cause i'm just assuming that it doesn't matter

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3-Sheep will drop 2 instead of 1

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4-Thanks for the suggestions! When you sleep the health will restore every second and an hour will pass by (time will pass in single player)

I'll make hunger go down very little and I'll add a clock on the UI.

As for setting a wake up time, i'll try to implement it for single player.

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5-Parts! so first of all I need to change the name "Parts" lol, the reason you can't destroy, drop, sell, buy or store any of the boat related parts is to avoid cheating? (short-cut the escape), you don't have to escape if you don't want to but if you do, you have to work for these items you have to personally go to each base and loot multiple times, you don't have to do it alone you can co-op but you still have to do it your self, now because i'm forcing the player to do that instead of buying it or picking it up from a friend's storage box, it will be annoying if you lost them (I promise lol) especially that you cant move on in the game without it and you were forced in the first place. The player will lose interest immediately.

Thin line between Hard and Annoying, and I hope the game is more towards hard than annoying.

Saying that I could be completely 100% wrong lol, and that's why I'm very grateful when people criticize, share their thoughts & feedback.

Cheers!