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(+1)

+ Awesome visuals
+ Great UI and controls
+ Simple to play

- I found that there might not be enough time as I ended up guessing the combination of balls rather than working it out

(+1)

Thanks!

Time was a difficult thing to set, mainly because we wanted it to be playable, but also keep a certain rhythm. We ended up setting the game's hidden goal to be creating a strategy to speed up the process and solve it in time, or at least that's what happened naturally with people who played it a lot. Some people went for units, some for tens, but everyone starts guessing until they get there :)