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We got a bit of a late start, but finally have something to show for Week 1:

Our game will be a mobility-based platformer with the goal of combining various mobility abilities (wall jump, dash, double jump, etc.) to go through an environment in less than 30 seconds. Simple, we know, but we want to focus on execution.

Since music needs to be self made this time around, I tried my hand at layering various tracks according to player actions, and it sounds quite nice.