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You're entirely right about your worries, and I genuinely do feel there's a decent chance this approach to the game won't be fun, or won't be playable due to the information load required. I consider this new direction to be an experiment. I can't tell what it'll play like, it's too different from what I've seen or tried before for me to judge. On the other hand, it may succeed, and could be great if it does. I had a bunch of ideas which came about from Shadows, so wanted to try them out to see how they played.

If it succeeds I'll continue, and move over stuff from the older approach to this one, to create a better whole. If it fails I'll take the ideas which seemed to work from the experiment and continue with the previous version.

As to the UI, I assure you I don't deliberately ignore the UI aspect. In fact, I'd say that at least 75% of the current experimental build has been UI work. The AI and internal systems were relatively easy to design and implement and were done a couple of weeks ago, while the UI is still being assembled. The issue may simply be that I'm not a very good UI designer, and that this project is difficult to design UI for. That said, the Shadows UI has slowly been improved over time, as I realised issues with it from testing gameplay and fixed them, so there's still hope even if the first version is a bit difficult to use.

Thanks for quick answer!

From an outside perspective, seems that you were too much focusing in adding more and more content ( I'm referring to SBTT ). My advice is to focus on the core mechanics and when that one is really good and you have a lot of feedback from players, move to other mechanics .

Do you have UI to show to potential players? I mean, me :D You could get a lot of feedback without code anything, I think is right approach!

Btw, good work, I'm following you because I believe in this kind of games and with the right mix of gameplay elements could be really interesting !

I don't yet have anything, but I'm getting there. I should, hopefully, get something testable in the next couple of weeks. It'll just be the politics/intrigue part, not the world map, so you can have a look at it and comment, so it can be improved and polished before the world map is connected up.

Sure! If you have Just a mockup i think Will bene great too