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You said yourself, this is a prototype for controlling a value with audio input. I wouldn't consider this as a game. But good job on the atmospheric levels. Consider building upon it with new stuff. I would recommend checking some articles on how to runtime analyze AudioSpectrum, so that your environment moves with your background movement.

Here is an article if you like to check it out : https://medium.com/giant-scam/algorithmic-beat-mapping-in-unity-real-time-audio-...

I don't like anonymouse voting here is my rating!

Keep up the good work.


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how did you do to show the ratings that you give?? i like to activate that option so people can see what i rated about their games...

replying to the game, yeah , i give it some basic objectives to disguise it a little hahah...the idea was to have up, down forward an rotate elements, but i couldn't get the audio input right, the frequencies got overlapped...i will come back to this idea some day, i really liked the concept, but no so much the exectuion. the original idea was to put real levels, but i got sidetracked with life stuff and i opted for the procedurally generated one (more easy and fast to code lol)

thanks for the article, i will read it to see what i can learn from it, it is almost what i did to capture the audio for the player movement, i get the 22k range, and then i made 8 audio bands and added a buffer to each one, so the frequencies don't rise and fall so fast, i even normalized the audio bands and put them in a  0-1 range , but that  wasn't smooth to control the player, so i dropped that idea, thanks for the feedback!!!

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I haven't done any projects that include super detailed audio analysis so I don't have the exact knowledge. I used the same technique for a flappy bird game, but you were jumping by clapping to microphone :)

One another idea that could be useful is implementing a rhythm system. I am pretty sure you can develop a metronome for your game. And having that might help with timing your audio inputs in a way. Or it might give you some other ideas for the game.

I tried developing one in this game, it is not done but maybe you can understand what I mean by a metronome.

(https://ahmetahaydemir.itch.io/magecore)

Be sure to update your game on itch if you ever find the chance, I would love to see it!

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i had thought about a rhythm mechanic for a game , but i didn't want to go that way with this game, i didn' think about the metronome, that is a great idea, maybe that could work , like limit the audio input for a specific band by a really small time value, that way maybe the sounds don't overlap themselves.... i don't  know i have to experiment with that, but sounds like a very possible solution , thanks for the idea!!!