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(+1)

Really well done. It seemed to have an element of polish to it. I enjoyed the the movement controls and the level design, using the buildings as platforms was very well done. The art was well delivered and the SFX matched perfectly. Another little thing that helped my enjoyment too was the camera movement. Dropping down platforms, when enemies are on them is something I tried to do with my game, but couldn't quite figure it out without both the player and enemy dropping too, so I'm jealous it worked well in your game. Overall, great job!

(+2)

I never thought about that, in unity at least, I would make two layers, one where the player walks and one for the enemy, then it would not be affected, i did not test it tho

(+1)

Of course, that would make sense. I'll have to test it out, thanks!