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Why submit to lowrezjam when you know the game is not 64x64?

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Submitted first then saw the requirement. Decided to disclose that this game is indeed not 64x64. Decided to keep it submitted as it was made for this jam as usually jams have not only successful projects (look at ld or 7drl some projects fail but yet they still are submitted as they were made for the jam). Did not expect that it would cause frustration in other people.

Edit even though I did not in the end meet the requirement I did something while often many people dont. So showing not only successes but also failures can encourage more participants to actually finish and share their projects because thats what the jams are all about.

Seems like some decently fair reasoning. Good! :D

The unfortunate reality is that popular jams always get spam entries, but yours seemed a little more honest so I decided to ask you instead of report it to jam host or something lol

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Wow that's sad that people do that :'( I am kind of burned out after fixing every bug in the universe in this game (it ate all of my power... which was nonexistent to begin with as a power eater 1 was a disaster lol) but hopefully I will get some courage to go and change the game to fit the 64x64 rez requirement (in theory its not that hard but reality is a different dimension). I used pico-8 for this so we will see how it works.

Edit: Reality is indeed very different. It would require a complete rewrite. Given the time I might just go and make another and hopefully more fun game which hopefully will fit the rez requirement!