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Hey,

just registered here to say thank you for this game, it's really cool one. The V13 is excellent one and I'm really glad that you keep working on this (I was really interested in the `That which sleeps` idea and this game is really nice one realisation of the concept).
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Also I'd like to submit some bugreport (I google a little, but didn't find the place to submit it, so if I need to submit it on some other place, please note me). The thing is that on Xubuntu 16.04 x64 kernel 4.4.0-83-generic on my first game from around 80+ turn all buildings and rebellions stop to progress. Even though I see `uprising 10% per turn` and `6 turns to finish the building` even after dozens of turns it still freeze. I tried save\load and reload the game but nothing changes. I used weather control and rebellion uprising as the selected buildings, normal game and dawn complexity. Hope this info will  help to figure out a problem if any exists.

Unfortunately I didn't save the savefile an just rerun the game with other buildings allowed. On my new game it's still ok, but I didn't reach 80+ turn yet.


In any case the game is really enjoyable, so hope you'll have time and inspiration to keep improving it

I'm afraid I can't seem to narrow down your bug. From what you say it would seem that the city's stopped performing its update per turn, but I couldn't find anywhere in the code paths which would allow that to happen without crashing the entire program. It's probably not to do with Ubuntu, but I'll admit I've only tested it on Linux Mint, so that might be the cause(but it seems near impossible to be the real reason). I'll do some more digging,  see if I can't find anything before the next version.

Thanks for the report, though.

Thanks, no worries, I'll try under the Wine to run windows version. But on my system I can confirm that after around hundred (from 80 to 150) of turns it happens on every game I tried for now. Once it even unfreezed after the country was destroyed in rebellion and city changed the duchy, but not sure if this was really the reason, because can't reproduce.

The wine version doesn't really work, if memory serves (I seem to remember it didn't load fonts so no text appeared). I'll throw together a testing build and try to track down this issue tonight.

Okay, I'm afraid I literally can't reproduce the bug. I can play fine for an arbitrary number of turns with no issues at all. Maybe it is something to do with your version of Ubuntu. I'll look around a bit more, but this might be a Unity thing which is beyond my control.

oh, ok, no worries. I don't check wine yet (maybe with PlayOnLinux there is a chance to run it), but in any case thank you for your investigation. In worse case will try something like VM or docker instance for challenge :D