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As a mentioned over Twitter:

1) The Escape Pod is always the Last card, and since it is an Objective card, it doesn't go back to the deck if you can fullfil the win condition.

2) Indeed. This is here in case one doen't fing any Healing and end up with a Gear. It would be frustrating to not get any points for that, even though the Gear is useful. Maybe 5pts per Gear would make that trade more interesting.

PS: Let's try not subtract the total number of Threat cards, only the highest Threat power. By my experience, it's usually 7-10, that should be enough.

(+1)

1) Gotcha. As you mentioned on Twitter, I think making Objectives their own kind of card – one that is always placed last in the corridor – would make that rule clearer. And would also allow you to introduce new Objectives for variant games or "expansion packs", as you said.

2) I think a rule like "+5 points for each non-Essential, non-Backpack Gear equipped" sounds good.

3) I'll play again at lunch today using the new rules (+5 points for gear, and only subtracting number of remaining Threat cards).