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I set out to make an Android game for OpenGL ES 3.0, and decided to focus my limited time on getting it working in that context. I did try it out on desktop, and surprisingly it doesn't run well on my desktop GPU. Maybe I'll be able to improve that and release a desktop executable in future, but for now it's mid- to high-end Android only.

Well it seems to run like shit on my brand new phone...

The text is appears stuttering and stilted.

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On the title screen, that's an intentional "glitch" animation effect. All other text in the game should show smoothly.

What phone is it?

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Revvl, Tmobile

Thanks for the heads up! Looks like I need to do some optimizing.

(+1)

Typically the problem is the game, not the system.

SC2 runs fine

Flash game does not


is it really the systems fault?