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[Devlog] Superhero Room Escape Visual Novel...Thing (Working Title)

A topic by MimicHouse created Jul 28, 2017 Views: 627 Replies: 8
Viewing posts 1 to 6
Submitted (4 edits)

The Genre-Confused Room Escape Game, a Visual Novel

Join yourself on your quest to gain entry into a superhero league! Travel a villain's mindscape, unlock its secrets, and flirt a bit along the way. 

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Hey there! Just got back from a trip, and I'm ready to jam! Since I'm coming in late, I've scaled down quite a bit...since my goal this jam is just to put out a finished product, I'll be using an engine I'm familiar with, Ren'Py. Here's the general flow of the game:

Opening cut scene -> first room -> interim cut scene -> second room -> interim cut scene -> third room -> final cut scene

Each room will feature a simple point-and-click room escape puzzle with the theme of the villain's psyche, and each cut scene will both give you a bit of story and offer a tiny dating sim, flirting with the judge who's alongside you for the journey.

I've done a bit of concept art, but in light of the reduced deadline, I've decided just to digitally alter stock photos instead. Here's some anyway:


Concept art for the player character, who appears as a shadow in the villain's mind

I'll try to write in this as much as possible, and I hope you enjoy reading along! I'll be posting separate, more formal posts to show my progress and ask questions, but I also put a little progress tracker here for more informal thoughts.

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Learning Goals:

  • Creating custom UI
  • Implementing custom art/assets
  • Time management strategies and planning

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Ultimate Goal:

__ Finish and publish a game!

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Progress Tracker/Journal:

7/28, 1:30 AM - Wrote this post and psyched myself up. Still have the rest of the day ahead of me. Current thoughts: Should I make the love interest's gender ambiguous? How am I going to do an imagemap in the context of a room escape game? Will image manipulation really work? I found some tutorials on inventories and custom UI, so I'll need to look through them. To do: sleep.

7/30, 12:45 PM - Busy past couple of days, not a ton of time to work. Managed to tinker around a little bit and set up a good position for the player character sprite. Working on each room's concept and execution. Current thoughts: Should I stick to regular digital art, which I'm more familiar with? To do: finish room concepts/puzzles and begin writing interim scenes.

8/2, 1:33 PM - Making progress on the code and script...not so much on visuals and sound. I've decided to scale down, so it'll be more of a demo than an actual game. It will probably only have one room, or maybe two rooms with recycled assets. Current thoughts: How on earth do I make text appear one character at a time with sound? To do: do things.

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About Me:

I'm a beginner game-maker who has one class on Java (from 4 years ago) and one class on Python (last year) under her belt, as well as some idle dabbling in Ren'Py and RPGMaker. Although I've started a lot of projects, I've never actually finished one--or even gotten partway. So this year, I'll be trying to finish and publish a game, which will hopefully lead to me finishing and publishing another game, and so on. Wish me luck!

Jam Host

hey!! i love this concept you've got going here! i can't wait to see more! psychological themes are always fun! >:3c

Submitted

Thank you! I can't promise anything super psychological (it's my first time doing that sort of thing), but I'll try my best!

Submitted

You had me at superhero room escape visual novel- all the good genres!!! Looking forward to some trapped hero shenanigans tbh- good luck!!

Submitted

Thank you! I'll be updating soon, as soon as I think I have enough for a nice post. :)

Submitted

That's a really interesting concept for a game. Good luck!

Submitted

Thank you!

Submitted (1 edit)

8/2/17 11:00 PM

First big update! No real images or anything to show, but conceptually, this thing has received a pretty big overhaul! I think it'll really push me to create the art I've been struggling with.

So, I thought I had a pretty solid concept from the beginning. I'd even made a flowchart for the game. But for a room escape, I really had no idea how to do the puzzles...so I kept procrastinating. Because to do any of the art, I needed to know what the puzzles would be. And to design the rooms, I needed to know what the puzzles would be. But no matter how hard I tried, I just could not think of any puzzles that weren't "click around the room until you find a key", which didn't seem very entertaining at all. It was really discouraging.

Finally, I realized I could just change the game. So...that's what I did, basically. The concept is the same, but it's less of a room escape now. Basically, you still need to go through the villain's head to beat him, but now it's more of a memory game--the more you learn and remember about the villain's life, the more successful you are! I'm a lot more excited to work on this now, and I've made a huge breakthrough in terms of room design, since I now have a much more solid theme revolving around the villain's superpower. 

I'm excited to continue working on this! I don't think it'll be an incredibly polished experience, especially since I'm changing the concept last minute, but I think I'll be able to produce something by the end of this, now. Wish me luck!

Submitted

8/4/17, 3:00 PM 

I've been making a ton of progress, and though I've had to cut a couple things back, I feel like I'm on track to finish. Here's a sneak peak of the main room of the game:

It's pretty messy, but I'll be cleaning it up later. On that note, does anyone know how to easily find coordinates that your mouse is pointing in paint tool sai or a similar program? The imagemap is going to be a PAIN to make otherwise.