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The amount of effort that was put into this is startling. I haven't played a 3d platformer in the style of the the PS1 era in a long time and it made me realize that wall-running wasn't common in those games.

I wouldn't have been able to get as far as I did without a controller. Immediately after obtaining the yo-yo I jumped into a pizza box and I no longer had my yo-yo which I think was a necessary tool in order to grab a bar though I could have just been performing poorly.

[Edit: I went back in and discovered that the yo-yo is situational and I was able to use it in the place I was having difficulty. BTW bending the stop-signs is a nice touch.]

The visual filter that desaturates everything a little-bit made me wonder if PS1 games have that visual quality or not. It seems like an aesthetic that Bushido Blade and Tenchu had (but Crash Bandicoot did not have) was bumped up 4x. It's reminiscent of playing on a 7-11 arcade machine that has been sun-drenched for years.

I like that y'all have given the Noid a surreal dystopian world to make right.