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Day 2:

Merged the level generation into creating a 3d map.

I'm just adding doors to intersecting rooms and walls to non-intersections. I'll modify this to add some walls to non-critical paths. Then move on to enemies on the weekend. I'm not 100% tied to the 3d levels though. I'm a really poor 3d artist so we'll see where I land.

The game shouldn't have the rooms be colored so that you have to discover which room has the key. Great work!

oh no they won't, everything's just place holders so I can see what the generation will look lile