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Hello! I have played many games on pocket go 2 thanks to your emulator :) Is it useful to bring bugs to you? Below are copies of recent crashes (thanks for log file saving!); I don’t know which are things added to lua by pico8 that are not yet supported by tac08, or which are bugs that the game authors should fix (but I assume that games work with pico8).

pieces of cake: plays, gets some graphical glitches when there are combos, then at some point restarts

arcanenectar-0.p8.png:273: title_goblet:update(): attempt to index global ‘title_goblet’ (a nil value)

cyclo-8.p8.png:289: local disty = abs(s-j): attempt to call global ‘pal’ (a table value)

deflektor.p8.png:105: self.state.entitylist[idx]=nil: bad argument #1 to ‘remove’ (position out of bounds)

flipknight-0.p8.png:94: copytable(self, obj): bad argument #2 to ‘remove’ (number expected, got string)

frog_home.p8.png:244: local dy+=(self.my*2): unexpected symbol near +=

moonmissions.p8.png:557: stars[star_screen_x][star_screen_y]={}: ‘end’ expected (to close ‘do’ at line 553) near <eol>

wolfhunter-0.p8.png:174: print(line, x, y, color): ‘end’ expected (to close ‘do’ at line 170) near <eol>

(+1)

thanks for reporting these. Some have already been fixed, currently I'm trying to get poom running, I'll look at some of the others after that.