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Thanks so much! I was actually honestly worried that the architecture was TOO ornate and overly difficult to navigate so I'm glad it's breathtaking rather than suffocating, if that makes sense.

Incidentally I ended up making the game because I just got really interested in the question of how to represent staircases with such minimal graphics and such rigid movement constraints... so it's not surprising the architecture stands out. Everything kind of grew from the architecture outward.

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Interesting! It took half a second to parse stairs and ladders, but after that it was easy enough to read them.