This is so cool!! I love these things. I actually made a dark souls cootie catcher last year, I should put it on itch.io to keep yours company... we could even do a cootie catcher jam!
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I love the UI elements in this! All the little photo attachments, the hearts next to the *important* messages, the telescope interface... just a lot of excellent details that really bring the story to life. :)
Thanks! It's been really fun learning all the synth and music terminology that always used to intimidated me, and making stuff to figure out how they work. (Also, adding "aleatoric" to my lexicon.)
(reposting my steam review here, cause I love Earthtongue!) This is a fantastic game. It is reminiscent of SimLife or SimAnt, with more of a focus on exploring and discovering an ecosystem as it evolves on your little planetoid. The world of Earthtongue - with its beautiful music, adorable bugs, and colorful, lo-fi aesthetics - is a very pleasing place to visit indeed!
Oh yay! I played it on my laptop with a trackpad, tho I play inverted on controllers and mice as well. (I guess my brain thinks I'm controlling a lever that attaches to the camera, not the camera itself!)
Ooh this game is fantastic! It's like some kind of idle/tamagotchi/tycoon game, with adorable ridiculous chickens. I tested it on my work computer, but I can't wait for the mac version to come out so I can properly invest in my chicken farm. :)
The art in this is so crisp, clean, and beautiful! I love all the little vignettes along the walk. And using an overworld for the return journey is such a nice way to reflect on the events of the stroll - a literal change in perspective!
I love all the wonderful and odd animals and objects and descriptions in this! Sadly, after a long and fruitful shopping trip, I started my journey alone and died two days in. Lesson learned: always bring a friend! (Also really cool to see my font in action!)