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I just watched your feedback video ! You bring up a lot of good points. I’m definitely going to work on making the dialogue at the start less heavy. I’m thinking about how I want to move it around. You mentioned how is there a strategy you’re missing, but part of the game is just paying attention to the enemies, how they move and figuring out best way to lure them away from the exit. I could be more clear about what Z does, as that is a big part of the strategy. 

The text that kept popping up about “They weren’t going to move anyway!” was a bug. I’m also going to work on not having to repeat text, as people have suggested that they want to be able to skip through text they’ve read before. Some text that’s core to the specific level will stay, but for example the barrels text could be said once and then not again. 

You were so close to the end! The Boss fight was the last level in the demo. It gets pretty intense when you have the sword, with the monsters all moving every turn (instead of skipping one) and Boss Gart summoning more and more. But after you beat him, that’s the end and it tells you which path you took. You were only monster away from a genocide route, the ‘Chosen One’ path, but you didn’t kill one Geke in Level 24. 

I’m glad you enjoyed the game, and I appreciate you putting so much effort into playing and reviewing it. I’ll do the same for you soon. :)