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(+1)

Thanks for letting me know, I don't really use the Cycles renderer myself. It's probably something to do with OpenGL access being different when Cycles is active.

(1 edit)

No, you can just add as an image texture and it seems to work.



(+1)

Came across this too when I tried to reproduce the issue. Textures not showing up seems to happen when you start a new scene with Cycles on before using Sprytile. It's a little strange that it continues to work when switching to Cycles after setting up Sprytile, but this issue has been noted in the recent docs update :)