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Thanks! And, if you can record this phenomenon and link a video, it would be greatly appreciated.

Hey not a prob! And I shall, as soon as I get back to that point. I have another bug to report a pretty major one. partly why I'm starting over XD. If you accidently hit new game, it will erase the current save data. I think how you guys may have the game set up is to save upon ini during loading a room, for events and such, which in turn, erases the previous data. 

I think to help stop that from happening, is to have another value store location info beside the ini, and  unless the player talks to the save event call to the value which will overwrite  the data. But other than that, the value that is to store the ini data, wouldn't be messed with so anything stored in that value shouldn't change upon loading the game or starting a new game.  I'm not sure how helpful it could be, but that helped me out when keeping loaded data without it all being erased at the start.  It might also help with the remembering and resetting of positions of foes on maps, because when you exit a room, the ghosts are right in your face if you had like ran out the room lol.  So there's some major ini stuff happening with it. When I get to the point again, I'll be sure to send a video about the Jarvis text bug. Woo game bug hunting for the win XD.  I hope this helps a little more!

Well I couldn't replicate the Jarvis text bug, everything seemed to work after getting up there, but I did find a bug with the flash light after vaccuming. It would only turn back on, if you held down the button, but just simply tapping it, makes it completely stop, and you'll have to manually switch it back on.