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Windgeargames

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A member registered Jan 21, 2017 · View creator page →

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Which part of the apartment? 

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Oh how strange, well the exe should be in the rar, x_x sorry about your PC situation as well. Hopefully you'll be able to find the exe, especially if your running windows 10, I can't think of why it's not there. 

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VLC file? Like an audio file? There should be an exe file, are you using Winrar to extract it? The exe for me is the very last file named 
Yandere Limit  Sleepover.exe if it is coming up as an VLC file, you may have somehow changed your default .exe loading program. A way to fix this, is to save the folder to a place on your computer, open the folder and find Yandere Limit  Sleepover.exe (VLC in your case) and rename VLC to exe. Also I'm not sure if you are on Mac, if so you may only be able to run the HTML version I have up on the main page here https://windgeargames.itch.io/yandere-limit-sleepover

Hey thanks a lot! Oddly enough, I never focused on the horror genre a lot, but it seems to have worked out pretty well! I hope you enjoy your time with it!

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Only if you're not careful when playing.  

Hey thanks! I'm glad you enjoyed the new style as well!

Thank you! Glad you enjoyed it!

Hey glad you liked that! Yeah with Yandere Limit Sleepover, I decided to switch it up some with the view, it might be returning in another entry later as well. ^^

Hey I'm glad you enjoyed it! Yeah this is really the 2nd game of 3 currently out. You should try out Yandere Limit 1 and the Alpha Yandere Limit 2 later. I'm really happy you had a good time! Not to mention bested the last night! There's more to come with this series soon! 

Ah shoot, I don't think there's any way to adjust the mouse speed with smile game builder.  I'll have to figure this out. Thankfully this is version 1. The only thing I can think of, is to remove the mouse cam from future versions, and keep it to simple controller direction input. Thanks for the heads up here! 

Hey awesome, yeah I was going to say if the zip didn't work, you could always download it. The HTML has always been a little weird. I'll be hard at work fixing any bugs, but I at least wanted to roll this out some to get more feedback, art will also be updated in places once we complete it.  Just wanted to get something up while I had the time here lol. Anyways hope you enjoy it, and I hope the rest works out well.^^ 

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Hey guys, thought I'd make a topic here based on the upcoming Yandere Limit HD edition. It has a lot in terms of visuals, as well as yes fixed controls lol. You can see a video here I've got of things so far. 



Older work

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Hey thanks for your feedback, yeah the controls have always been an issue with this, I'm planning a complete rehaul with visuals and such, as well as moving it to another engine in the future.  Until then I'll see what I can do to try and update the control scheme better, seems with RPG Maker, keeping it to the simple top down may be what it needs to stick with if 3D just isn't working. 


For information on the upcoming version,   check  my post here.  https://windgeargames.itch.io/yandere-limit/devlog/438419/art-updates-coming-in-...

Hey thanks for playing! To get through the first night, you have to find the data particles which are found in 2 rooms, the bathroom and the storage room. Then return to the computer to erase Yui. Instructions on the night normally pop up before you start it as well. Thanks again for your time though and good luck if you try it again! ^^ 

Hey guys, I made this for any questions, bug reports, or anything you'd like to share on yandere limit here. 

Updated with HTML version, and windows version. There has also been more fixes and some additions not found in previous versions. 

Hey there! I've played this a little and it's really fun! The only issue I have is the rolling when you hit the ground, I can see how it can be used to get yourself moving quicker in places, but it also made me lose footing at times when it came to avoiding smaller ditches with platforms. Maybe if you had the option to hold down a button as you hit the ground, it could perform the roll tech, which I see is one of the signature moves in the game. That aside though, this has the perfect difficulty I think for a demo, and I again found myself having a lot of fun with this! The artwork and backgrounds are great, and the music was fantastic! Really dig the Metroidvania style, keep it up and I can't wait to play more later!

Slight controls update added. If playing windows version, just copy save folder to new file location.

HTML has been fixed!

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Hey update everyone, there seems to be an issue happening with the HTML version of Yandere Limit currently. I'm seeing what could be the problem. For now the windows version will be available to download.

Hey anytime! I just spotted a vid, I'll have to check it out, but I saw those directions! It looked great! XD

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Thanks! Glad you enjoyed it! 

I feel first would be giving more direction as I had brought up before, so when people start they have a grip on what to do. Until you mentioned the story button, I didn't really catch it.  But yeah I guess leave enough open for players to explore, as I think the general feel of the game is to be free and wander into the horrors that await. So a little more instruction, and I think that's all I can think of now.  

Yeah that Yui gets pretty crazy around the final bits there XD. Glad you enjoyed it! I will see about the resetting angles with the camera. It was mostly to help seclude the rooms in places, but I can see how that can mess with people. I guess I'll work it out in the next updates! 

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Hey, thank you for your review! I believe I have updated version 2 to fix up the HP display, I will check that out,  as for the camera on the mouse movement, I could perhaps implement a first-person view, which the previous game in the series had used to work with that? I'll see about trying to get that to work with the overhead view, this is good feedback though as it's still pretty early in development but I also was thinking about that when it came to the camera.  I think I will move it to Unity once I get the exporter, to help with control binding better. But other than that thanks for giving it a look!  I will also try to get in some better explanation on the first night, you guys seem to get the data particle, but forget to go back to the computer lol.  Great play though XD.  Onto more updates! 

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Hey gotta make an update there great bug catch! Glad you had a good time!

Hey glad you liked it! Yeah the spike in difficulty there with yui lol. We'll see how the full updated version comes out later. For sure she got pretty vicious lol

thank you! I will update that soon! Glad you liked it!

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Thank you! I'm glad you've enjoyed it!  I'll keep you all posted when the next update drops.^^

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Great game!  

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This will be getting a vast update sometime in the future, now that the game jam has finished. Thanks to everyone who has tried the early version of this game. 

Updated engine to version 0.2 fixes the bug in the story with spinning, and some other bits. Thanks for your support everyone and keep the reports coming!

Got a bug report about spinning during a story, thought it was knocked out, but I'll get to ironing that out, this is an engine test, so there's bound to be more bugs! Huge thanks to MemoriesGamer for finding this!  Kuo's just spinning round and round.

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Noticed a foreground overlap with the text in the tutorial area. To move it's A (Left) and D (Right)  S is to hold down. Any other issues you guys find be sure to let me know! The engine is shaping up pretty well I think otherwise. There is no controller support at this time, but as I work things around more it may likely become available. I'll keep you all noted. 

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Thanks for your review,  a lot of these issues have been brought to our attention already, and once the Jam is up we will be fixing these. We also plan to move this to an engine outside of rpg maker, due to limitations with time we faced during the rushed production to get this ready for the game jam. So we can take away from the bugs and such and apply fixes for a better version later, both rpg maker and what we use next. 

If anything more, this is just a proof of concept. Also took note from your stream about the face hud, it really did obscure a lot of things in places, but I got some chuckles out of it.  Guess that will be adjusted in the fixed-up version of this and will have a ton more to fix around. Noticed some spelling issues that should have been fixed, but again rushing to get games up before the deadline, guess it's easy to mix them up. Again thanks for your review, we'll be adjusting things for later versions.  Oh side note, I made it to where the monster stops as you're reading or in a conversation, even if it spawns. lol I'm glad to see so many people panicked about that.  So in short, yes you are completely safe or should be safe as you're reading something ha ha.  Anyways notes taken down, to apply for later.

Looking into this more, it may be your graphic driver. I would try to download the latest updates for your graphic driver. Here's a post I found on it here, https://forums.rpgmakerweb.com/index.php?threads/help-failed-to-initialize-graph... 

His remedy was here - https://forums.rpgmakerweb.com/index.php?threads/help-failed-to-initialize-graph... 

I suppose RPG Maker MZ, has a more updated graphical scope, which could mess with a lot of older window versions and graphic cards. I hope that helps you out, not only with our game but others you may have been having problems with. If it doesn't, then I'm still not sure what could be causing the issue, but at least it's more knowledge if anything else pops up heh. 

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How strange, are you using Winrar or winzip? I can't currently upload a new version until the jam is finished, as itchio is not allowing it =_= but I can perhaps try and get an HTML version up and running when the time comes. I can't really see what could be causing it to not find the files, unless you may be running it in a virtual machine, or files aren't syncing correctly. I would try running it in the rar or zip itself to see if it loads everything together properly.  The file you want to look for is Game.exe. Run that straight in the rar and it should open the game. Hope it can help>< sorry I can't go any further for the moment.  We had planned for an HTML version, but it was giving us problems there due to weird sprite extensions with more frames, a lot of technical stuff but yeah heh. Sorr you're still having problems, I hope this may help you in someway for now. 

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Hey, thank you for your honest review. Yeah due to the limitations of RPG Maker, we had wanted to so much more, but we just didn't have the appropriate time, so we aim to make this better using another engine. What you pointed out though with it being an escape room seemed interesting, and we may apply that factor for the future game. Sorry you didn't have fun, but yeah it was more of a find the notes to progress, but the lack of detection with RPG Maker, the sprites being locked in a 2-dimensional space, which throws off the touch function, the choice problem with it hurting (fixed in another version though compiler perhaps messed up) there were so many issues popping up. The save function not having an explanation, it was urgh.  The controls mess up? That is new, and honestly, nothing should have been affected there. My goodness lol. We're just happy to be done with it, but it was a good test. What we know now though is, to get what we really want, we'd need to use something else, which we are. So I hope you keep an eye out for a much better version of this in the future, again thank you for your review,  glad you liked the art as well, we can only move forward from this and make it better later. If anything I guess this made for a really good tech demo ha ha. 

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Hey just download and ran it fine, what windows are you running? Did you open it using winrar? or winzip? If it continues to give you problems opening in winrar, or the zip, drag the game folder out of the rar into a fresh folder. It could be having an issue grabbing the graphics from the rar.  I can't really fix anything at the moment, but when the jam is up I can do more tests to see if anything needs fixing.  I hope it helps for now. Thanks for submitting your report. 

Yeah, I don't think you can change it right now, but that'd be great for later! As my friend said this was amazing!  It really shows what can be done with RPG Maker MZ, and just how far this can be pushed! Great job again! I enjoyed it!