The game is great
But just 2 things :
- it's not really clear when you take damage (on a boss fight for example)
- most of the time, when the character do a wall jump, they seem to get stuck to the wall (unlike Mario's walljump that launch you to the other direction)
Also, i'll try to finish the demo the fastest without taking any weapon nor damage, give me luck
Viewing post in Gunborg: Dark Matters comments
Yes, i think it's unclear when the player gets hit, especially in the boss fight during the 2nd level
And for the wall jump, i think the problem is the fact that the player is launch up and not to the opposite direction of the wall
I think it would be better if the character get launched up and to the opposite direction of the wall like in mario
Also, i finish the 1st level without taking damage and weapon and it was really fun ^^
Thank you for explaining further :) Things can get a bit messy when there are a lot of bullets flying around.
I do like the Super Mario jump as well. Since Gunborg has a lot of challenging gunfights, I wanted to make sure that the player has a high level of control in air as well as on the ground. This way you can avoid bullets and other dangers more easily. As a result of this, the main character loses momentum quickly, as soon as you stop pressing right or left.