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(2 edits)

July 30th, day 4

CODE, COMPLETE. I sat down in a screen share call with a programmer friend  for almost three hours, trying to quash all the C# nonsense I messily put together via my YouTube tutorial binges. He taught me some good good stuff and without his help, I wouldn't have the interface I wanted which is simple but dang do I enjoy it a lot!? 

My goal for the game was to create this sort of visual where you walk around the room and ponder your belongings and this pretty much nails it for the game jam. I have a raycast set to detect game objects within a certain distance and on a certain layer; upon approach, the items will be highlighted and give a little blurb about the object my fading text in and out, like so--




I am extremely pleased and grateful for my friend helping me!!


Threw in a glimpse of the computer with an illustration of Goldeen from my Pokemon Daily twitter. Which, admittedly I haven't been keeping to daily since I'm working on this game. Oh my.

Now that the super tough part of this journey is out of the way, I can FINALLY get around to some visual stuff!! I am more of a visual person, being a general artist and all so I can't freakin wait to make stuff to fill the room holy cow. Being so hung up on code was my biggest concern and now that the obstacle has been BLASTED AWAY, I can enjoy the rest of creating the game tbh.

I've laid out the room to be explored and hope to get all these miscellaneous items stuffed into the room!


Yeah, I wrote the date in the upper left as the 31st because well, it's 1am right now. Woops.

While it is a game about packing your bag, there really isn't any packing involved actually. I know, I know, misleading, but I hope to come up with a title some time in the coming week because lord is the current one a mouthful.

Thanks for tuning in!