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 Nice fun twist on those "move mouse through level" games. It's  cool because on the one hand one wants to go fast but on the other one can play it safe just by moving slow. This is better than just "if the mouse touches the walls you die". A timer that runs out would be an even cooler challenge!

I see what you did there with the ingame CherryJam GameJar :D

Thanks :) A non-typical movement method felt like a interesting aspect to make a dungeon based game around, and settled with this (even if I did remake the game a few times). The count-down timer idea is interesting, could have a small timer for each level, but afraid it gets a bit to stressfull. Like it that you can time-run the game as I otherwise don't use any score system.

You noticed ;D It was perfect as health potions.