Like you said on my page, we did have pretty similar concepts, I think your camera implementation is definetly better, although it does freak out a bit when I fall slightly off the track and enter a spin fall, maybe you can improve that when you continue the game, and I also suggest you add some icentive for the player to switch cars, the three tracks were really fun to drive on, although I did manage to get stuck under the track near the end of the third one
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Thanks for your feedback! And yeah, getting stuck was partially due to not having time to polish the levels unfortunately. I hope you enjoyed the game though!
And the camera being weird was due to forgetting to turn up the smoothing, so we decided to say it's a design choice. Lol. The game was basically designed around the idea of a ragdoll physics car game that still felt like you were in control until you got hit.