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(+1)

Hey, this game was super fun to play! I unfortunately didn't have as much time to play it as I would have liked, but it had some super interesting mechanics that were well executed. CobaltPath and I also came up with a similar theme for the jam, so it was really awesome to see somebody else execute a similar idea in a completely different way!

Here are the things I've noticed from my short 10 minutes of playing the game:

  • I really loved the timer mechanic as it forces the player with a sense of urgency to move from one car to the next super quickly, making the game super frantic and really fun.
  • The three different tracks were all super fun to play on, and the simple designs of the tracks worked super well with the mechanics you present the player with.
  • The camera was really hard to get used to for me, just because it wasn't smooth, and it was a little bit behind, making me rotate my head a bit whenever I rotate so the game would line up well with my hand eye coordination.
  • The drifting was a tad bit extreme, but I'm going to assume this was also an effect of the camera smoothing issue.

I overall really enjoyed it, and I was really hoping somebody would do the same mechanics but in a 2d top down racing game, because I love these. Nice job!

(+1)

Thank you, I might try to make a real version of this, and the camera was kind of an afterthought haha

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Yeah I totally get that, it's also not really an easy or fun thing to implement. Don't worry, our game has camera issues as well.