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July 29th, day ...3 I guess?

HEY GUYS- sorry for being completely dead silent on this- work is to blame for wringing out my energy these past few Business Days™.

I'm still struggling with coding things in Unity but not as much, thanks to a friend putting up with my questions and thanks to my sitting in the Unity Documentation and reading extensively on how the stuff operates hand in hand with C#, haha. I'm still very very very much a baby at coding. It doesn't really help that I read everything on my breaks and forget everything as soon as I get home though.
Regarding my raycast problem, I've all but figured it out at the moment! It seems yet another obstacle I've hit is trying to detect certain objects to be inspected and that's a whole nother script I'm not too confident in doing. 

For me, the difficulty in all this has definitely been conceived by my trying to code barely operating things. Too frustrated for words the other day, I've cast the code to the side and decided to make my room assets.

Not much to show still, but it's worth sharing..! I thoroughly enjoy modelling- even though it's been a reaaaaal long time since I have, I'm not too rusty. I also threw in a probably-not-placeholder placeholder skybox just for fun.


A desk lightly modeled after my own and those orbs still hanging around for... sentimental reasons? And I'm not quite sure why the computer monitor screen is like, see through- I'm certain it should be solid like so:


??? Weird hole in the middle of the screen, I don't need your trouble right now okay.

Tomorrow I'm planning to quash my script dilemma once and for all before I get swept away at work again! Afterwards it might be a model grind until the end. I'm not too worried on the 'writing' aspect of my game- it's a lot of small internal dialogue. It would be cool if I could include timed events but that might be for when I'm a little more skilled in coding... (sobs).

Thanks for reading!!!