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had a lot of fun! been following the development because i got drawn in by the cool minimal art style. The combat is fun, the Undertale approach of "shoot em' up" combat in an RPG setting.

Also, the writing is good, i like all the "Rpg deconstruction" and 4th wall breaking going on. Like with Grim Fandango, i think this concept of afterlife being a normal chill place full of bureaucracy.

There are 2 things i think could really add to this game:

  • Non-linearity: maybe the game objectives can be approached without a set order, or maybe there could be some secondary quests that are not part of the main story.
  • A progression system: not necessarily XP, but a reward for engaging in combat. A motivation to engage with enemies that are not blocking any critical story paths.

Looking forward to learn more about what happens when we die!

(+1)

Thanks for playing! You're right about the Grim Fandango vibes, I really love that game :)

I have in mind some secondary quests that I'd like to add so you can explore the world at your own pace.

About the progression system, I don't want to add anything too complex but it's true that you need a motivation to fight with enemies, I'm trying to keep the amount of fights to the minimum so it doesn't become too repetitive. I try to make each battle feel unique.

Thank you for your suggestions!