had a lot of fun! been following the development because i got drawn in by the cool minimal art style. The combat is fun, the Undertale approach of "shoot em' up" combat in an RPG setting.
Also, the writing is good, i like all the "Rpg deconstruction" and 4th wall breaking going on. Like with Grim Fandango, i think this concept of afterlife being a normal chill place full of bureaucracy.
There are 2 things i think could really add to this game:
- Non-linearity: maybe the game objectives can be approached without a set order, or maybe there could be some secondary quests that are not part of the main story.
- A progression system: not necessarily XP, but a reward for engaging in combat. A motivation to engage with enemies that are not blocking any critical story paths.
Looking forward to learn more about what happens when we die!