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Enjoyed playing through the game and love the art style. The player did feel a little OP and the only challenge came from many enemies. I agree with some of the other feedback that the dash could do with a cooldown or at least a cooldown on the damage it inflicts. Great idea to expand on though! 

Thanks for playing! Totally agree with your feedback. When you say dash, are you referring to the teleporting charge up/attack, and not the quick dash? We plan to push an update soon! 

Yes that's right I'm talking about the teleportation, rather than the actual dash (which I didn't really use beyond the first level). To be honest I used it so much it started to feel like a dash mechanic. The implementation of the mechanic was great, but the fact it  over powered the rest of the mechanics either means it needs downgrading or you need to build the game around it. Looking forward to seeing the next stage of the game. 

https://slo-nod.itch.io/bright-lancer-experimental There's an update we're trying that adds a small cool-down to teleporting, let me know if you feel things are more balanced.

It definitely feels more balanced, although one strange side effect of this build was that the berry bushes caused damage when you walk into them.

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Funny enough, they always did that! We’ve been thinking about ways to make them look more menacing so it’s more apparent you don’t want to walk into them. Thanks for getting back to me, glad you liked the rebalancing.

Strange when I played it the first time I could swear they healed me, but maybe I am mixing up my bush haha.