Yes that's right I'm talking about the teleportation, rather than the actual dash (which I didn't really use beyond the first level). To be honest I used it so much it started to feel like a dash mechanic. The implementation of the mechanic was great, but the fact it over powered the rest of the mechanics either means it needs downgrading or you need to build the game around it. Looking forward to seeing the next stage of the game.
https://slo-nod.itch.io/bright-lancer-experimental There's an update we're trying that adds a small cool-down to teleporting, let me know if you feel things are more balanced.