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(8 edits)

(spoiler inside)

Even if writing and art/ambiance felt good, I felt the rythme broke at the point where MC get unconscious while hallucinating at her restauration job. It's like "I've seen X playing trompet, he shouldn't be, so he is from the past and then I finally understood !... - everyone believes me & za !".

EDIT : just realized I skipped a few clues by shoving Connor off:p

How can anybody think that seriosuly without more try/error ? And how could the other friends get on board so fast with the explaination from one person only ?

Though I really appreciated the first part, I felt like the second felt like a rushed thing.  Like, we don't get the memo why some are out of the timeloop and some don't. No explication, no pointer, nothing ! :(


BTW I only explored Bridgette's route (good ending/guilt/exodus), maybe there were more explaination/fumbling with other. I'll try them eventually.

(1 edit) (+1)

Hello, and thank you for the feedback.

I am sorry you did not enjoy the game from the second act.

There were clues as to what was happening prior to the ballroom scene (I won’t mention them here for spoilers), but perhaps you did not feel these clues were compelling enough to make it reasonable for the main character to draw the conclusions she did.

Within my group of playtesters, there were some who worked out the ‘twist’ very early, and some who did not – but no one mentioned they found the main character’s reaction implausible (or, indeed, her friends’ reactions, as Karl/Bridgette are less willing to believe/join you if their ‘likes’ are low), so I am sorry you found the second half of the game marred by this.

But the points you raise can certainly be something I look at if I ever decide to write another game in the mystery genre.

Thank you again for your feedback