Hey, thanks for the feedback. Hmm - you do pose an interesting use case. I may have to revisit the folder structure and pack assets based on their textures as most meshes share the props_base_color.png including bottlePotionMana, and bed.
I’m positive that each prop will need a material, and a texture that points to that material. At least that is how Unity works. So yes, there’s a good chance you will need to hook up these items.
Since I have not used Unreal before, I may need to sync up with you if you are up for a quick test, yes?
Can you email me at help(at)devilswork.shop to move forward with this request?