Hey! I really like the teleportation arrow, I found it really satisfying to play with (kind of like being Spiderman? It's cool.) I thought it would be weird not knowing where you'll land, but the shield it really helpful for that. As others have mentioned the enemies can spawn on you and you instantly die which is pretty frustrating since you can't avoid it, but aside from that it's fun to just go around teleporting and killing enemies. The game feels a bit aimless since usually in platformers you're trying to reach the ending, climb the top of the tower, etc. It's fine not to have an end zone in your game since the goal is to reach a high score, but if the enemies could get smarter or tougher over time players would feel more of a progression. Nicely done! :)
Yeah in all comments I can see that unfair enemies spawn was a total problem and the ambiguity of the goal hurt the gameplay.
I'm really proud of my arrow, it was something build fom scratch taking inspiration from the attack of Noctus in FFXV.
Thank you so much for Playing and Testing. I'm glad you like the feeling of the teleportation and of course, I'll work on those notes to take this core to another level :D