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Day 6

I made a menu to choose where to go. You have to choose each option -- the intention is for you to meet each of the different love interests. Every choice leads to a different scene with a different character, and when the scene ends, it returns you to this menu, so you can choose another option.


But! Using variables, I was able to make it so that it hides choices you've already selected. Also, if you don't choose "follow after Dave" as your first option, that option won't show up again (since it wouldn't make sense to follow him when he wasn't in the other characters' scenes). And, I found a way to test if multiple flags are set, so that the game will continue on once all the choices have been chosen (currently by popping up a previously-hidden hidden option and forcing you to choose it, but I'll work on making it automatic later).

So, I think it was good progress!

Statistics:

The game contains 271 dialogue blocks, containing 3,843 words and 19,806
characters, for an average of 14.2 words and 73 characters per block.

The game contains 3 menus, 25 images, and 23 screens.

Anyway, it's bed time :)