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The Spikes are there to make the game more interesting and honestly while developing i wanted to make the game feel more like a platformer less and puzzles since most of the puzzles are pretty simple to solve. The Spikes add a fun level of difficulty and prevent you from compleating the game in 1 minute :DD, Anyways sorry if some jump were too difficult, but I was more going for the feeling of happiness when you complete a really fun level instead of just solving some easy puzzles and being done with it.

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I think the big difference with platformers is if you die and have to start over, the level is still a challenge and it takes several tries before it becomes annoying. With a puzzle, it stops being a challenge after the first time you do it and redoing it is always annoying. I think the idea is okay, but you need checkpoints to keep you from having to redo sections you've solved just because you missed a jump. Try to make it so death only makes you redo platforming.

Yea the I wanted to make a checkpoint system but because of scope creep and a limited time I unfortunately didn't have time to implement it in a that wouldn't cause 10 bugs so I had to cut it, Well hope you still liked the parts u played!