textbased sounds interesting in its description so far.
lightred-links within a background like that won't quite look like the best visuals, possibly more the greenish-background there (or changing its itch-background with the text's bg-color?
Its instructions with white font on black background do look cool, nice font-family and size.
"day1" and "food"-counter sounds exciting, while the music sound be quite better if it varies in sound, less ticking like a clock would be awesome.
I'd prefer a checkbox to disable in-game "hints" e.g. the info about food-consumption.
I like the tooltip about the monsters vs. walls, destroying walls vs. 'interacting' with them & fourth wall being down now.
Cool visuals: when hitting a wall "backwards" xD
"exit" being hardly visible in graphics/quality, I just guess it by the appearance and it being the only exit there.
The protagonist/character being bit blurry in face after each second movement when standing on the same square.
I was expecting lv2 with again 100food than saving the rest of lv1? There could be a textline before exiting the first floor, like: keep in mind, your food's progress stays saved for the next level.
Generally I adore choice-affecting games like your "Cave Escape". Which also sounds cool, same for the bear-animation when loading the game, it just appeared for some moments. Would be cool to get it appear later too?
Oh, I could even hit the "borders" of this game. but those walls somehow won't break. Still 17days of staying alive.