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redish-black colours possibly look bit "stressed" than relaxing in my case. While I like its story, found bit of a typo there & "stop lying to me" (prev. question about breaking into the house would be noticeable) & "why did you abandon me" & "you are wrong" (prev. line: if I was in your home) & "be honest" (reference to ambulance-car arriving rather quick or slow), just gets some "null"-answers able to choose from.

I'd prefer quite more info about that "apartment", because if I choose to be non-human, why the NPC asks me about living in a house xD no cave or spaceship, universe or owning a planet?

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I noticed that typo as well. Thanks for the feedback though! A fixed and more ominous version is coming soon. I'll clean up some of the questions to make more sense xD

It still looks cool in its way and I guess the method of just 2 paths/options also being easier for coding then getting one into a whole new level or the other line ending in a short one-way instead.

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I wanted to do something like that, but the GMS2 version that is in development is already getting confusing with all of the variables I need to use